Updated: Jan 25
One of the first steps of designing a game is trying to define what will make you special and stand out above the other nearly 150-200 games released on Steam every week. Tactics and turn-based RPG's have definitely become popular in the last few years, introducing hundreds of new mechanics. So we sat around on our various chairs either at the office or at home, thinking and thinking and thinking. We ran through tons of ideas until finally deciding on a simple idea: what if each action you took in and out of combat actually affected the world around you?
Development requires a lot of sitting, thinking, typing, rethinking, retyping, and re-sitting.
Developing a Reputation
In each encounter, who you kill, how you kill, what you destroy, how you destroy, what you collect, and who survives will all affect how future combats will unfold. Perhaps certain factions will become angrier, or scared, or in awe of you, changing their military response. On top of that, the missions you choose may or may not incur the wrath of a particular king, accelerating the next encounter with a dangerous boss. This reputation system strives to create a more immersive experience where the story that you sculpt matters in real and meaningful ways.
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